Ubisoft to Delay Major Game Releases: What’s Behind the Shift?

Ubisoft to Delay Major Game Releases: What’s Behind the Shift?

Ubisoft has announced that it will be postponing several of its major game projects currently in development. This decision comes on the heels of the delay for Assassin’s Creed Shadows, which was made to ensure the game met high-quality standards. Although Ubisoft did not disclose which specific titles are affected, CEO Yves Guillemot hinted that the delays involve some of the company’s flagship franchises, including Assassin’s Creed, Far Cry, Rainbow Six, The Division, and Ghost Recon.

Guillemot stated that these additional development timelines will push the releases of these titles beyond the current financial year ending March 2026, likely to the following year or that after, indicating significant upcoming content from their key brands for FY2026-27 and FY2027-28. “After a review of our pipeline, we have decided to provide additional development time to some of our biggest productions in order to create the best conditions for success,” he remarked.

In the meantime, Ubisoft has several titles planned for release this year, including Anno 117: Pax Romana, the long-awaited Prince of Persia: The Sands of Time remake, Rainbow Six Mobile, and The Division spin-off Resurgence. Furthermore, Assassin’s Creed Shadows will receive its first major expansion in the same period, while Rainbow Six Siege will roll out its significant X update in June. Notably absent from the announcements was any mention of Beyond Good & Evil 2.

Despite a slight miss in their financial targets, where Ubisoft reported €1.85 billion for the year ending March, attributed to lower-than-expected partnerships, they emphasized the robust performance of Assassin’s Creed Shadows, which garnered remarkable community engagement and generated a high volume of gameplay hours since launch.

As part of ongoing restructuring efforts, Ubisoft has successfully reduced its fixed costs by €200 million ahead of schedule and is undergoing a significant reduction in workforce. Guillemot mentioned the aim to cut an additional €100 million within the next two years while focusing on improving the future sustainability and efficiency of the company.

Ubisoft also plans to expand its collaboration with Tencent, aimed at enhancing narrative-driven solo experiences and improving live service models to cater to more markets, including mobile and China. Additionally, the company’s film and television wing has announced a movie adaptation of Riders Republic, with the directors of Bad Boys for Life set to helm the project.

This strategic pivot by Ubisoft appears to reflect a conscientious effort to prioritize quality over speed, which could ultimately benefit both themselves and gamers by delivering a richer gaming experience.

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