Take-Two Interactive Software, Inc. has announced its financial results for the second quarter of fiscal year 2026, ending on September 30, 2025, displaying significant growth and promising future projections. The company reported total net bookings of $1.96 billion, a 33% increase from $1.47 billion in the same period last year. This surge was driven by notable titles, particularly the NBA® 2K franchise, which accounted for a substantial portion of the growth, along with other successful games like Borderlands® 4 and Grand Theft Auto® Online.
In terms of revenue, Take-Two reported a GAAP net revenue of $1.77 billion, compared to $1.35 billion during the same quarter last year, reflecting an 18% rise in recurrent consumer spending, which made up 72% of total GAAP net revenue. The company also indicated a decrease in net loss, which came in at $133.9 million, significantly improved from the $365.5 million reported in the prior year’s quarter.
CEO Strauss Zelnick expressed optimism regarding the future, noting the remarkable momentum across its business segments, especially mobile gaming and the ongoing success of NBA 2K. Take-Two also raised its fiscal year 2026 net bookings forecast for the second consecutive quarter. The excitement continues to build as Rockstar Games is set to release the much-anticipated Grand Theft Auto VI on November 19, 2026. Zelnick emphasized the strength of their product development pipeline and stated confidence in achieving record net bookings in fiscal year 2027.
The company is not only adjusting its outlook for fiscal year 2026 but is also providing optimistic projections for the upcoming fiscal third quarter, estimating total net revenue between $1.57 billion and $1.62 billion. Take-Two’s strategic focus on high-quality product development and innovation has fortified its position and showcases its commitment to enhancing the gaming landscape.
This period of growth reflects the company’s robust strategy and expanding consumer engagement, setting a hopeful stage for its future endeavors and reinforcing its reputation as a leading developer and publisher of interactive entertainment.
