Sony has announced the formation of a new internal studio called TeamLFG, which will be developing a live service game. This establishment comes shortly after Sony’s decision to cancel two unannounced live service games following the disappointing performance of Concord, which was a costly venture that failed to meet expectations.
Hermen Hulst, head of PlayStation Studios, expressed enthusiasm about TeamLFG, stating that it was formed by veterans from Bungie alongside other industry experts. These developers have experience from games such as Destiny, Halo, League of Legends, and Fortnite, as well as some newcomers bringing fresh talent to the project. Although specific details about the game are still under wraps, TeamLFG has teased a strong social aspect, aiming to create a community-driven multiplayer experience.
The studio aims to build immersive worlds where players can collaborate, compete, and create memories together. They plan to incorporate player feedback throughout the development process, emphasizing the importance of an ongoing relationship with their audience.
In a shift toward positivity, it’s notable that the gaming industry often sees failures transform into valuable learning experiences. After the setback with Concord, TeamLFG’s commitment to involving players in early access playtests illustrates a proactive approach to development and community engagement.
Interestingly, TeamLFG’s initial project is described as a team-based action game inspired by various genres, set in a comedic, science-fantasy universe. Speculations suggest that it might be linked to a previously known project codenamed Gummy Bears, which originally began at Bungie.
Overall, while the risks associated with live service games are clear, the ambition of TeamLFG to innovate and connect players presents a hopeful outlook for Sony’s future in the gaming landscape.