Skate. Kicks Off Early Access with Cross-Play and a Living San Vansterdam

Skate. Kicks Off Early Access with Cross-Play and a Living San Vansterdam

Skate. teases Early Access rollout, cross‑play, and an ever‑evolving San Vansterdam in its year one plan

The skate. team pulled back the curtain on Early Access, outlining what it means for players and how the game will grow over its first year. Early Access kicks off on September 16, with Insiders getting a special preview ahead of the wider launch.

What Early Access means
Early Access signals that skate. is still in development, and the team intends to listen to the community to shape the experience. Players can expect ongoing updates based on feedback, including new game modes, leaderboards, party voice chat, and improvements to the replay editor. The development mindset remains community-driven as the game expands.

Cross-play, cross-progression, and accessibility
During Early Access, skate. will support full cross-play and cross-progression across PC and major consoles—PS4, PS5, Xbox One, and Xbox Series S/X. The game is online, free-to-play, and designed for multiplayer experiences right from the start.

San Vansterdam: a city that grows with you
San Van is built from four unique neighborhoods, each with its own flair. The world is designed to be continually evolving long after launch, with new skateable areas, seasonal events, challenges, brand partnerships, and music popping up throughout Early Access and beyond. Whether you’re skating solo or with friends, there will be plenty of spots to conquer, plus Quick Drop to drop a ramp, rail, or other inventive setups to create fresh lines.

Flick-it returns with fresh customization and vertical skating
Flick-it, the heartbeat of the Skate franchise, returns rebuilt on the Frostbite engine. Players can fine‑tune on‑board and off‑board control and camera options to match their preferred style. The game introduces new off‑board mechanics like climbing, scaling, and jumping, pushing skate. into vertical territory and inviting players to look up for legendary runs.

What’s on the road map for year one
skate. will roll out regular updates, with each season delivering a distinct theme, fresh challenges, new cosmetics, new music tracks, and special events. The team hints at a steadily expanding experience as Early Access progresses, with ongoing content and community-driven improvements.

A bold start for a living world
With September 16 on the calendar, the team expresses real enthusiasm to open the doors and invite players into a vibrant, evolving skating world. The combination of cross‑play support, a growing map, and a steady cadence of seasonal content positions skate. to build a lively community from day one.

Summary
skate. announces Early Access beginning September 16, featuring cross‑play and cross‑progression across PC and major consoles, a continually expanding San Vansterdam city, enhanced Flick‑it customization, vertical off‑board mechanics, and a year-one roadmap built around seasonal themes, new challenges, and evolving music and partnerships. The approach emphasizes ongoing player feedback and a living world that grows with its community.

Optional extra context
– The emphasis on cross‑play and cross‑progression suggests a broad, unified player base across platforms, which can help sustain multiplayer activity from the start.
– The Frostbite engine upgrade signals potential for richer visuals and more ambitious environmental design, aligning with the “goes vertical” gameplay direction.
– Early Access previews for insiders can help the team fine-tune balance and pacing before a full public release.

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