Hideo Kojima recently expressed his perspective on the role of artificial intelligence (AI) in game development, emphasizing that he considers AI as a companion rather than just a tool for creation. This statement comes amid widespread concern over the proliferation of low-quality AI-generated content across various platforms, including games, art, and media.
In an interview with Wired, Kojima shared his belief that while many creators utilize AI to generate ideas, he prefers to view AI as a supportive partner in the creative process. He stated, “I think of AI as more of a friend.” Rather than relying on generative AI to create artwork or voice performances, Kojima envisions AI as a means to enhance productivity and efficiency in game development. He noted that he would prefer to take the lead in the creative aspects while allowing AI to manage tedious tasks, which would reduce costs and development time.
This approach, he argues, would ensure a more meaningful application of AI technology—streamlining the development process instead of contributing to the current trend of low-quality, generative content flooding the market. With Kojima’s stance on AI, fans can look forward to future games that, while potentially developed more quickly, will maintain the creative integrity and quality characteristic of his work.
In addition to his views on AI, Kojima reflected on his career, revealing that iconic games like Metal Gear Solid and Death Stranding owe their existence to an inspirational experience he had 55 years ago at the Osaka World’s Fair. This historical context underscores the innovative spirit that drives his work and his forward-thinking approach to technology in game design. Kojima’s perspective offers a hopeful outlook on the potential of AI to assist creatives rather than replace them, allowing for a more collaborative and productive future in game development.
