Dead by Daylight Roadmap Prioritizes Core Fixes Over New Content

Dead by Daylight Roadmap Prioritizes Core Fixes Over New Content

Behaviour Interactive has laid out a roadmap aimed at tightening Dead by Daylight’s core experience and delivering more frequent quality-of-life fixes, in response to ongoing player feedback about slow balancing responses, livestream disruptions, and a sense that new content has taken priority over fundamentals.

Short-term moves focus on stabilizing the game. A third hotfix is due the week of August 25 to address issues from July’s latest patch. The next chapter’s public test build will be delayed into early September to allow extra polishing after its PAX reveal, with the chapter themed around folklore.

The next licensed chapter, following recent collaborations with FNAF and The Walking Dead, has also been pushed back from November to January and will be merged with the mid-chapter release for that month. Publisher José Ramos stressed that this doesn’t rule out a November release entirely, but that month will be bug fixes, quality of life improvements, and the winter event.

Looking further ahead to February onward, the team is prioritizing fundamental fixes over new content. There will be no new Killer in the March release; that update is expected to focus on core improvements, bug fixes, and overall QoL upgrades. A Survivor and a new map are still on the docket for that chapter, but their inclusion remains uncertain as the team weighs balance and polish. Ramos said the team will “challenge ourselves” to find the right balance between fresh experiences and a stable game.

Three bigger goals accompany the schedule: an overhaul of the game’s matchmaking with a new MMR system (not arriving this year while the team seeks a universally satisfying solution), development of prestige rewards that work across all licenses in the game, and a lobby-perk preview feature that would let players see teammates’ perks before or during matches. The perk preview is being approached cautiously due to concerns about potential toxicity in lobby interactions.

Reaction to the update has been mixed. Some players welcomed the clearer communication and commitment to fixes, while others expressed frustration that action took so long. The ongoing conversation about the Kill Switch system also colors responses to the roadmap, with fans watching to see if the plan translates into tangible improvements by year’s end.

Summary: Behaviour Interactive’s roadmap emphasizes stabilizing Dead by Daylight through quick fixes, longer windows for polish, and measured content releases. The studio aims to improve matchmaking, rewards, and lobby experiences while prioritizing bug fixes and quality-of-life updates over rapid new content in the near term.

Additional value notes:
– If you’re a player frustrated by balance and performance issues, the outlined hotfix cadence and the early September polish window are key checkpoints to watch.
– The MMR and lobby-perk previews could significantly reshape matchmaking fairness and in-game coordination, but carry risks of exposure and toxicity that the developers say they will monitor.
– The shift away from a Killer in March and potential variability around the Survivor and map gives players a clearer expectation of core improvements taking precedence over new licenses for a while.

Overall, the update signals a deliberate move to strengthen the game’s foundation while still planning meaningful, if cautious, expansions in the months ahead. If you’re following the roadmap, keep an eye on the early September patch and the January/March chapters for concrete changes.

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