Tim Miller, the producer of Amazon’s new animated anthology series, Secret Level, acknowledges a significant challenge in adapting video games for television: catering to the passionate fan base rather than facing criticisms from industry experts. The series features 15 episodes, each inspired by different gaming franchises, ranging from classic titles like Pac-Man to modern favorites such as Honor of Kings. In a recent interview, Miller expressed a clear sentiment: “We’re not afraid of the companies. We’re afraid of the fans.”
Secret Level follows in the footsteps of successful video game adaptations like Amazon’s Fallout, as Hollywood increasingly looks toward the gaming industry to tap into its dedicated audiences. Recently, Amazon has partnered with Games Workshop to create more content set in the expansive Warhammer universe. Among the episodes is one based on Warhammer 40,000: Space Marine 2, a popular game released this year. Series director Dave Wilson highlighted the complex task of balancing decades of lore with the storytelling elements needed for television. He mentioned the challenge of the space marines’ famous motto, “they shall know no fear,” noting that it complicates character development and decision-making.
The series showcases a blend of renowned Hollywood stars, including Keanu Reeves, Arnold Schwarzenegger, and Kevin Hart, alongside talents recognized for their contributions to videogames, like Laura Bailey and Clive Standen. Both Miller and Wilson acknowledge the growing visibility of video game actors, which encourages fans to support them in new projects. Miller noted the genuine enthusiasm of involved stars for the subject matter, stating, “It’s not like it’s a huge paycheque for them.”
Initial reviews of Secret Level have been mixed, with a range of responses from critics regarding individual episodes. Amid this, the creators are cautious about audience reactions, particularly given the sometimes hostile online environment surrounding gaming discussions. For example, one episode features the game Concord, which faced significant backlash after being pulled shortly after its launch. Miller expressed a desire for healthier discourse among fans, suggesting that it would foster better communication within the community, as not every creation will resonate with everyone.
As Secret Level prepares to showcase its unique storytelling approach, the hope is that it will pave the way for more inclusive and engaging conversations between fans and creators. By recognizing the passion behind their favorite games, audiences might find joy in viewing the series as a celebration rather than a critique.
In summary, Tim Miller and Dave Wilson are navigating the complexities of adapting beloved video games for television, with the understanding that while fan expectations can be daunting, open communication can ultimately lead to a more collaborative and positive gaming community. As the series unfolds, fans can anticipate not only entertaining narratives but also a chance to appreciate the intricacies of their cherished franchises in a new light.